CASH ONLY AT THE EVENT. NO CREDIT CARDS OR CHECKS.
3-Day Pass: The cost is $70 per person for entry and unlimited air into all three days of activities unless you pay after Wednesday, April 23, 2014. Any entry postmarked or received after this date will need to include a $10 late fee, bringing the total to $80. Check the website to see if your entry has been received. All players purchasing the 3-Day Pass before this date, will also receive a FREE SuperGame DVD from the event, and a SuperGame Dogtag with your nickname or name.
Friday, Night Game only: The cost is $40 per person for entry and unlimited air unless you pay after Wednesday, April 23, 2014. Any entry postmarked or received after this date will need to include a $10 late fee, bringing the total to $50. Check the website to see if your entry has been received.
Saturday SuperGame only: The cost is $40 per person for entry and unlimited air, unless you pay after Wednesday, April 23, 2014. Any entry postmarked or received after this date will need to include a $10 late fee, bringing the total to $50.
Sunday Spoils of War only: The cost is $40 per person for entry and unlimited air, unless you pay after Wednesday, April 23, 2014. Any entry postmarked or received after this date will need to include a $10 late fee, bringing the total to $50.
PRIZE RAFFLE: The prize raffel varies from event to event but is consistantly over $20,000. Our typical prize raffel consists of 20+ guns, goggles, packs, paint, compressed air bottles, and more. Their will be a Prize Raffle each day.
NIGHT OPS GAME FORMAT: The BLUE army battles the RED army in a two hour night game with unlimited reincarnations with two objectives, one each hour. The DMV will be partially lighted, and Darkwoods will have a generator powering a few lights to keep the enemy at bay.
SUPERGAME FORMAT: The BLUE army versus the RED army for multiple objectives and high priority targets during 7 hours of continuous play with unlimited player resurrections. Players can leave the playing field and return to the staging area at any time during the game in order to re-supply, clean or service their equipment use the facilities, grab a bite to eat, etc. The clock will not stop on his or her account and the game will continue. Every paintball gun will be retested on the chronograph before it is allowed back on the playing field.
SPOILS OF WAR FORMAT: “Noun – Any Profits extracted as the result of winning a war or other military activity.” The BLUE army continues to battle the RED army but now it is to gain “spoils” from the other team. The entire paintball field will be divided into two countries, the United Forts of Blue and the United Forts of Red, made up of multiple Forts. Each Blue Fort will contain multiple different items of Blue Treasure. Each Red Fort will contain multiple items of Red Treasure. Before the game starts, each general will be able to divide its troops throughout its country as they see fit to defend its Forts and attack the other teams Forts. Treasure can not be touched by the owning team. Treasure can not be buried or hid in any fashion. Once a treasure is found, it must be brought by a live player to the looting teams reincarnation area. In addition to keeping the treasure found, the looting team will receive 1 point for each item of treasure returned safely to their reincarnation zone. There are unlimited reincarnations in this game. Additional treasure will be added to the forts throughout the day. Players defending forts successfully will also receive loot from their forts.
CAMPING: Camping is allowed on site for no charge. You can reserve a campsite for $5 which will guarantee you a spot. Campers must keep area clean and follow all rules of Sniperz Den Paintball. It is recommended that you reserve a camping spot in advance online.
PAINTBALL GUNS AND ACCESSORIES: Full auto paintball markers ok as long as they shoot 12 bps or slower. All full auto guns must be approved by a staff member before allowed on the field. Only commercially manufactured paint mortars or paint grenade launchers. Field legal back-up paintball guns okay. Most paintball gun accessories and modifications by professional air-smiths allowed, subject to field operator approval.
BARREL SOCK: Paintball guns must have an approved safety device in the barrel at the times while in the staging area or the parking lot. The safety plug must be clean and fit tightly in the muzzle of the paintball gun, or a barrel sock attached such that a paintball will can not leave the barrel if shot. The barrel must also be clean so that the plug does not shoot out and hurt anyone.
VELOCITY LIMIT: The maximum allowable muzzle velocity limit is 285 feet-per-second. (NOTE: All guns are subject to random velocity checks at any time by the field operator and game officials.
GOGGLES AND FACEMASKS: Both goggles and facemasks are mandatory. All goggles must be paintball approved. The facemask must at least provide the wearer with full cheek, mouth, and chin protection.
RENTAL GUNS AND GOGGLES: There is no charge for a rental gun setup including goggles and a paintball gun, with a paid SuperGame entry! A valid driver’s license is required to rent our equipment. If you need equipment be sure and reserve it in advance before they run out!
GAME SUPPLIES: THE SUPERGAME IS AN EVENT PAINT ONLY EVENT. THAT MEANS YOU CAN NOT BRING YOUR OWN PAINTBALLS. ANYONE CAUGHT WITH ANY PAINTBALLS NOT PURCHASED AT THE EVENT WILL BE IMMEDIATELY KICKED OUT OF THE EVENT WITH NO REFUND. ONLY COMMERCIALLY MANUFACTURED PAINT MINES, PAINT GRENADES, AND SMOKE GRENADES MAY BE USED UNLESS OTHERWISE APPROVED. Smoke grenades may or may not be allowed on the day of the game depending on the weather and fire danger. Personal game supplies are subject to inspection at any time by the field operator and game officials.
PAINTBALL FIELD DESCRIPTION: TBA
PROHIBITED ITEMS: We do not allow illegal drugs, fireworks, pyrotechnics, knives, firearms, or other dangerous weapons or hazardous devices on or near the paintball field.
VISITOR POLICY: All visitors will be required to complete a waiver of claims and abide by field policy. When accompanied by an official, visitors must wear goggles and facemasks. Cameras may be used, but only after the players make contact and exchange fire.
CO2 AND COMPRESSED AIR: HP air fills and CO2 is included in the entry fee. For insurance purposes, players are not allowed to fill their own CO2 or compressed air at the field.
QUESTIONS: Call (503) 585-9477 or visit our website at www.warpaintpb.com.