GAME FORMATS AND RULES.
SUBJECT TO CHANGE WITHOUT NOTICE
SPOILS OF WAR FORMAT: Noun – Any Profits extracted as the result of winning a war or other military activity.” “ The BLUE army battles the RED army in the first game of the weekend, to gain “spoils” from the other team. Only the DMZ and DARKWOODS is used in this game. Each team will start at their Start Bases. When the game starts, each team has two hours to take the DMZ or DARKWOODS flag and gain treasure (beads) and try to hold it to prevent the other team from taking it back. Treasure can not be touched by the owning team. Treasure can not be buried or hid in any fashion. . The looting team will receive 1 point for each item of treasure returned safely to the score table. There are unlimited reincarnations in this game.
NIGHT OPS GAME FORMAT: The BLUE army battles the RED army in a two hour night game with unlimited reincarnations with two objectives, one each hour. The DMZ will be partially lighted, and Darkwoods will have a generator powering a few lights to keep the enemy at bay.
SUPERGAME FORMAT: The BLUE army versus the RED army for multiple objectives and high priority targets during 7 hours of continuous play with unlimited player resurrections. Players can leave the playing field and return to the staging area at any time during the game in order to re-supply, clean or service their equipment use the facilities, grab a bite to eat, etc. The clock will not stop on his or her account and the game will continue. Every paintball gun will be retested on the chronograph before it is allowed back on the playing field. The game will pause at 4:00 for a 30 minute break where the field is reset and the DMZ is the only objective for the last 30 minutes for the Battle For The DMZ from 4:30-5:00pm. During the 30 minute break, players will be able to get paint and air.
SUPERGAME DOMINATION FORMAT: The entire play field is used in this game with all 7 bases, except for the last 30 minutes when it is only the DMZ. You get points based on the time your flag is flying above each base. At the beginning of the day, the generals will each pick 3 bases that they would own at the start of the day. Their team players can start the day at any of these 3 bases. There will be a 30 minute pause at 1:30-2:00pm where the field is reset and players can get paint and air. At 2pm the game will restart for the DMZ Domination game.
CAMPING: Camping is allowed on site for no charge. You can reserve a campsite for $5 which will guarantee you a spot ($10 for an RV spot without hookups). Campers must keep area clean and follow all rules of SniperzDen Paintball. It is recommended that you reserve a camping spot in advance online.
MINIMUM AGE: 10
PAINTBALL GUNS AND ACCESSORIES: Full auto paintball markers ok as long as they shoot 12 bps or slower. All full auto guns must be approved by a staff member before allowed on the field. Only commercially manufactured paint mortars or paint grenade launchers. Field legal back-up paintball guns okay. Most paintball gun accessories and modifications by professional air-smiths allowed, subject to field operator approval.
BARREL SOCK: Paintball guns must have an approved safety device in the barrel at the times while in the staging area or the parking lot. The safety plug must be clean and fit tightly in the muzzle of the paintball gun, or a barrel sock attached such that a paintball will can not leave the barrel if shot. The barrel must also be clean so that the plug does not shoot out and hurt anyone.
VELOCITY LIMIT: The maximum allowable muzzle velocity limit is 285 feet-per-second. (NOTE: All guns are subject to random velocity checks at any time by the field operator and game officials.
GOGGLES AND FACEMASKS: Both goggles and facemasks are mandatory. All goggles must be paintball approved. The facemask must at least provide the wearer with full cheek, mouth, and chin protection.
RENTAL GUNS AND GOGGLES: The cost for a rental gun setup including goggles and a paintball gun is $15 for the entire weekend. You still must purchase a paid entry into the SuperGame. A valid driver’s license is required to rent our equipment. If you need equipment be sure and reserve it in advance before they run out!
GAME SUPPLIES: THE SUPERGAME IS AN EVENT PAINT ONLY EVENT. THAT MEANS YOU CAN NOT BRING YOUR OWN PAINTBALLS. ANYONE CAUGHT WITH ANY PAINTBALLS NOT PURCHASED AT THE EVENT WILL BE IMMEDIATELY KICKED OUT OF THE EVENT WITH NO REFUND. ONLY COMMERCIALLY MANUFACTURED PAINT MINES, PAINT GRENADES, AND SMOKE GRENADES MAY BE USED UNLESS OTHERWISE APPROVED. Smoke grenades may or may not be allowed on the day of the game depending on the weather and fire danger. Personal game supplies are subject to inspection at any time by the field operator and game officials.
PAINTBALL FIELD DESCRIPTION: TBA
PROHIBITED ITEMS: We do not allow illegal drugs, fireworks, pyrotechnics, knives, firearms, or other dangerous weapons or hazardous devices on or near the paintball field.
VISITOR POLICY: All visitors will be required to complete a waiver of claims and abide by field policy. When accompanied by an official, visitors must wear goggles and facemasks. Cameras may be used, but only after the players make contact and exchange fire.
CO2 AND COMPRESSED AIR: HP air fills and CO2 is included in the entry fee. For insurance purposes, players are not allowed to fill their own CO2 or compressed air at the field.
TANKS: Tanks are currently allowed at SuperGame, weather permitting, as long as they pass inspection. CLICK HERE for a copy of the Tank Rules. To register a TANK for the event, send an email to firstname.lastname@example.org with a description of the TANK, what side you will be playing on, and acknowledgment that you have read and understand the Tank Rules.
3-PLAYER PUMP TOURNAMENT: On Saturday evening, after the Traditional SuperGame is finished, there will be a 3-player pump tournament. This typically sells out well in advance of the event. CLICK HERE for a copy of the Pump Tournament Rules.